Happy girls are productive girls, after all.īetween shifts, you go around the main floor to listen to the men and hear their desires of the club's girls. Motivation, of course, is something you want high, and unless you really screw-up you'll be able to keep it up pretty high, but Stress invariably raises through shifts and every now and then (well, the mini-game is played out in three 'shifts' before the results page for that run) you'll need to give them a break in the in-between shifts, rather than train them in Appearance, Wit, or Covnersation skills, lest they start acting a fool on the main floor. Appearance, Wit, and Conversation are the three skills that matter and start around rank "D", and the other two are Motivation and Stress. (well, some items, such as the "Cute Nails" are fairly obvious, but that's not the point.)Įvery girl has five stats, where only three are blanketly necessary for the mini-game where the other two vary after every single thing happens, honestly. Every piece influences the girls overall look towards one of four categories: Cute, Flashy, Gorgeous or Conservative, though no piece specifically says what they will raise, leading to some trial-and-error. In no uncertain terms, the first step of the Hostess Maker process is to "Dress up" your girl, by giving her a dress to replace the oftentimes tacky street clothes she's wearing, changing up her hair style, make-up and giving her accessories such as rings, watches, bracelets and necklaces. It is an explosion of pink and purple to show, roughly, the screen at the very top of the page here. What follows is, basically, the most unexpected thing you could figure on seeing in a game about running around and punching Gang members, thugs, and other street toughs in the face. Regardless, you find the girl, and quite easily talk her into working at the club (offering to set her up with a place to stay and to pay for her clothes/training helps, assuredly) and you take her to the club to begin her training. I'm not sure if you can get all three eventually, or if you're stuck with the first horse you bet on, so to speak. The actual storyline is suspended so you can do this, and apparently there's three different girls you can pick up. So, Akiyama, being the gung-ho man of action he is (or the man who wants to see all sorts of ladies) tells the manager that he'll do the scouting, recruiting and training to save the club money so they don't have to hire/pay people to do it. So, after a certain point in Yakuza 4, while still in the first section of the game where you play as Akiyama, you eventually gain access to a particular mini-game where the manager of Elise, the hostess club Akiyama owns, says more girls are needed for the club to flourish and do more than tread the thin black line, and they'll also need training.
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